// Cyber ·GUN·'s Quake configuration unbindall // cleansing keys before they are bound correctly :) name "Cyber ŽÇÕÎŽ" // sets my name // // ALIASES // alias neca "connect quake.neca.com" // Neca public server alias erols "connect quake.erols.com" // Erols public server alias q "quit" // Exits Quake alias dis "disconnect" // Disconnects from a Quake server alias demo "exec demo.cfg" // My demo viewing config setup // // BINDINGS // // Movement keys bind "e" "+forward" // walk forward bind "d" "+back" // walk backwards bind "s" "+moveleft" // strafe left bind "f" "+moveright" // strafe right // Mouse keys - Logitech 3-button Mouseman bind "MOUSE1" "+attack" // attack bind "MOUSE2" "+jump" // jump bind "MOUSE3" "impulse 22" // select hook // Weapon keys bind "r" "impulse 3 ; wait ; impulse 4 ; wait ; impulse 5" // Best short-range {GUN} bind "w" "impulse 6" // Grenade Launcher bind "a" "impulse 7" // Rocket Launcher bind "v" "impulse 8" // Lightning{GUN} - Feel the wrath of Raiden baby! :) bind "g" "impulse 10" // next weapon // CTF specific keys (other than hook) bind "q" "impulse 23" // flag status bind "z" "impulse 141" // who you're looking at bind "INS" "impulse 20" // throw backpack bind "HOME" "impulse 21" // throw weapon // Talk keys bind "t" "messagemode2" // say_team bind "y" "messagemode" // speak to everyone // Standard Quake stuff re-bound bind "=" "sizeup" bind "-" "sizedown" bind "ESCAPE" "togglemenu" bind "`" "toggleconsole" bind "~" "toggleconsole" bind "TAB" "+showscores" bind "F12" "screenshot" bind "PAUSE" "pause" // // COMMANDS // m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022000" // default up/down mouse sensitivity m_filter "1" // Smooths out mouse movements sensitivity "5.500000" // my mouse sensitivity in WinQuake. Acceleration set 3/4 to max :). lookstrafe "0" lookspring "0.000000" cl_backspeed "800.000000" // how fast you go back cl_forwardspeed "800.000000" // how fast you go forwards cl_sidespeed "800.000000" // how fast you strafe left and right cl_upspeed "1000" // how fast you go up in water cl_bob "0" // how much your weapon bobs around cl_rollangle "0" // how much you lean over on bends viewsize "100.000000" // Full screen view scr_conspeed "5000" // instant console scrolling con_notifytime "6" // leave messages up so I get a chance to read them v_kicktime "0.01" // Kicks... how long an explosive attack affects your view v_kickroll "0.01" // ... how much you roll around v_kickpitch "0.01" // ... and how much you roll back - all set to minimum. bgmbuffer 0 // Don't use up space for background music buffer (I disable the CD) volume "1.000000" // Master effects volume (I LOVE IT LOUD!!) _snd_mixahead "0.1" // default sound delay +mlook // mouse look on +speed // running always gamma 0.50 // brightness level (I hate fullbright!) crosshair "1" // sets up the crosshair // END!